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Moreover, changes in 6.86 made MKB inferior on heroes like Gyrocopter and Medusa, since the flat increase in damage of the item was reduced. Each individual hit from a hero with a Daedalus is expected to deal more Physical damage, compared to a hero with an MKB.
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This simplification still somewhat holds true to this day, but not in the same way it did previously.Ĭurrently, Daedalus is always a superior option when it comes to physical DPS. The old Dota 1 wisdom was: Buriza (Daedalus) when you have a lot of Damage, MKB when you have high Attack Speed. Perhaps the direct comparison of these items is wrong after all, they fill rather different roles, but players continue to make a lot of mistakes on making the right choice. Armor Reduction is generally more effective against targets with high HP pool, since it deals a bigger hit to the EHP (Effective Hit Points) of the target.īeing a Unique Attack Modifier makes the item a very tough choice, since it prevents your hero from fully utilizing several other UAMs, but that is only rarely an issue for most heroes that do consider the item. There is a common misconception that this item is effective against targets with high amounts of armor, which is not the case. The extra damage is rather lackluster without the backing of extra attack speed, but the burst potential coming from the reduced armor is a good way to control the game’s tempo in the early game, since it also greatly reduces the time required to take an objective. The new Phantom Assassin build, seen during TI6 when played by dddd has showcased the potential of the item and how snowbally it can become. Desolatorĭesolator is a rather cheap and surprisingly effective early game DPS item. Divine Rapier is also a special case and will not be discussed, as well as Battle Fury, which is primarily a farming tool on the majority of heroes. Obviously, all stat items provide some DPS, but when talking raw bonus damage, only these four items fit the bill. They are Desolator, Monkey King Bar, Daedalus and Bloodthorn. There are currently four items which fill the category of physical DPS items. Moreover, with previous patches introducing several new items, as well as some major reworks to existing ones, it can get hard to keep track of the current item efficiency. Getting the right items for the game can be difficult-your decisions should also take into account what items enemy heroes are potentially building. There are countless options when it comes to getting auto-attack damage.